About






Abigail had ambitions of becoming an opera singer and joining the circus while growing up, and although neither of those ended up working out too well due to her severe stage fright, she has been able to find a more suitable career for herself in the world of illustration.

Abigail works primarily with pencil, ink, watercolor, and Photoshop, creating unique mixed-media illustrations.
She delights in the strange and archaic, so when she's not busy creating, she can likely be found basking in darkness, watching re-runs of Dark Shadows, traveling, researching bizarre myths and legends, or spending time with her favorite long-leggedy beasts, ghouls, ghosts and other things that go bump in the night.

Her greatest inspirations are fairytales, folklore and ghost stories. The works of Edgar Allan Poe, H.P. Lovecraft, the Brothers Grimm, and many classic gothic works of fiction, such as Dracula and Frankenstein have always stirred her imagination.

Her greatest artistic influences are illustrators such as Arthur Rackham, Ida Rentoul Outhwaite, Maurice Sendak, Edmund Dulac, Kay Nielsen, Elizabeth Shippen Green, Edward Gorey, Harry Clarke, Dorothy Lathorp, John Bauer, Jennie Harbour, Aubrey Beardsley, Jessie Wilcox Smith, Yoshitaka Amano, Milicent Patrick, master artists Alphonse Mucha, Egon Schiele, Gustav Klimt, and John William Waterhouse, as well as animators/directors Don Bluth, Hayao Miyazaki, Tim Burton, and Sylvain Chomet.

Abigail’s work has been shown extensively throughout America from NYC to Los Angeles, as well as galleries in London, Paris, and Madrid.

Her illustrations have been featured in various publications including Spectrum Fantastic Art, Art Fundamentals, The Graphic Canon of Children’s Literature, Rue Morgue, and Digital Artist. She’s worked with many publishing houses such as IDW Publishing, Titan Comics, One Peace Books, Pelican Books, and 3DTotal.

Her fully-illustrated version of H.P. Lovecraft’s The Cats of Ulthar was released in November of 2016.

She teamed up with Universal Pictures and Desert Owl Games to create The Huntsman: Winter’s Curse, the companion game to “The Huntsman” feature film.


Abigail is currently working on “The Dark Wood Tarot” for Llewellyn Worldwide.




E d u c a t i o n :

Degree: BFA
College: Virginia Commonwealth University
Department: Communication Arts
Concentration: Drawing and Illustration
Years: 2006-2010


A w a r d s :

Hugo Award: Best Professional Artist 2016
Society of Illustrators: Illustration West 55 - Honorable Mention 2016
Global Art Awards: Finalist (Illustration) 2017





F A Q :

What tools do you use?
I draw on Canson paper with a Rotring 600 mechanical pencil, I ink with Sakura Micron pens (005 - 02), and I paint on Arches hot press watercolor paper with Winsor & Newton watercolors. I use Photoshop to complete all of my illustrations digitally.

Can I use your illustrations for a tattoo?
Absolutely! There's no need to ask my permission, but I love seeing pics of the tattoos once they're done!

Can I use your illustrations in my school project?
Yes you may! I allow free use of all of my illustrations for educational purposes, as well as non-profit events. If you're not sure, just send me an e-mail and we'll sort it out: abigail@abigaillarson.com

Did you go to art school?
Yes, I received my BFA from Virginia Commonwealth University in 2010.

Where do you get inspiration from?
Everything! I'm inspired every day by other artists - both past and present, books, history, music, movies, shows, weird people, cute animals, and the world around me.

Is it hard to make a career as an illustrator?
Building any career is tough, and an art career is no different! It takes time and patience and dedication to design your brand and build a portfolio, and of course even more time and patience to find clients and jobs. But I believe that as long as you're willing to take chances, stay true to your craft, keep finding inspiration, and practice every day - anyone can succeed in their field.

What advice would you give an aspiring illustrator?
Make sure you’re creating art you love, and that you’re making it for yourself, not to fit a certain brand or genre. Practice daily. Attend portfolio reviews and workshops, and make friends with other artists and industry professionals. Keep a very open mind; don't limit your inspiration to popular artists - study the masters, research their influences, and learn from them as well. Most importantly: use your creativity to say something you think is worth saying, and tell a story worth telling.


For more information, check out these articles:

Fluevog
:
Haute Macabre
:
Dear Darkling
:
Nightmarish Conjurings
:
Stainless Steel Droppings
:
DarK!
:
Zoozil Publishing